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	<title>Rejected Gamer &#187; XBLA</title>
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	<link>http://rejectedgamer.com</link>
	<description>They call us rejects...we call ourselves gamers!</description>
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	<itunes:summary>Rejected Gamer brings you a fresh look at news and reviews from regular gamers. The Rejected Gamers hold nothing back as they bring you thier most honest opinions and thoughts about the news that effects our gaming world. Rejected Gamer covers all gaming platforms including Nintendo Wii, Nintendo DS, PC, Playstation 3, PSP, and Xbox 360. So tune in each week to find out what they have to say about the latest news!

Then, stop by every Monday as the Rejected Gamers give you the &quot;Week in Review.&quot; They further discuss about the reviews they have done the past week. Not everything can be stated in a written review, so they bring you what was left out in audio fashion.</itunes:summary>
	<itunes:author>RejectedGamer.com</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://rejectedgamer.com//wp-content/themes/eGamer/images/logo.jpg" />
	<itunes:owner>
		<itunes:name>RejectedGamer.com</itunes:name>
		<itunes:email>feedback@rejectedgamer.com</itunes:email>
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	<managingEditor>feedback@rejectedgamer.com (RejectedGamer.com)</managingEditor>
	<copyright>2009-2010</copyright>
	<itunes:subtitle>They call us rejects...we call ourselves gamers!</itunes:subtitle>
	<itunes:keywords>Microsoft, Sony, Nintendo, Wii, Xbox, Playstation, news, Video Games</itunes:keywords>
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		<title>Rejected Gamer &#187; XBLA</title>
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		<link>http://rejectedgamer.com/category/3_xbox/xbox-xbla/</link>
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		<itunes:category text="Video Games" />
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	<itunes:category text="Technology">
		<itunes:category text="Tech News" />
		<itunes:category text="Gadgets" />
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		<item>
		<title>Limbo : Spoilars!!cast</title>
		<link>http://rejectedgamer.com/2010/08/limbo-spoilarscast/</link>
		<comments>http://rejectedgamer.com/2010/08/limbo-spoilarscast/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 02:30:23 +0000</pubDate>
		<dc:creator>Qualitybeats84</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Spoilars]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[club]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[Qualitybeats]]></category>
		<category><![CDATA[Summer]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=8207</guid>
		<description><![CDATA[Mr.B4, and host Jeffrey break down Limbo and all of its under-tones.  If you&#8217;ve played the game &#8211; which you SHOULD have already &#8211; listen on and enjoy! Please rate &#38; review the podcast feed on iTunes (http://itunes.apple.com/podcast/spoilars/id368841094) You can also visit http://Spoilars.blogspot.com for direct download links, game selection polls, and all Spoilar!! related content [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://rejectedgamer.com/wp-content/uploads/2010/04/81493528.jpg"><img class="size-medium wp-image-7206  aligncenter" title="81493528" src="http://rejectedgamer.com/wp-content/uploads/2010/04/81493528-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">Mr.B4, and host Jeffrey break down Limbo and all of its under-tones.  If you&#8217;ve played the game &#8211; which you SHOULD have already &#8211; listen on and enjoy!</p>
<p style="text-align: left;"><span id="more-8207"></span></p>
<p style="text-align: left;">Please rate &amp; review the podcast feed on iTunes (<a href="http://itunes.apple.com/podcast/spoilars/id368841094">http://itunes.apple.com/podcast/spoilars/id368841094</a>) You can also visit <a href="http://Spoilars.blogspot.com">http://Spoilars.blogspot.com</a> for direct download links, game selection polls, and all Spoilar!! related content &#8212; as well as right here on our favorite small-blog on the net, Rejectedgamer.com</p>
<p style="text-align: center;">
<p style="text-align: left;"><a href="http://rejectedgamer.com/media/podcast/SpoilarLimbo.mp3">Direct-download [right click, save as]</a></p>
<p style="text-align: left;">Comment, listen, give feedback!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>Arcade,club,game,Limbo,of,Qualitybeats,Spoilars,Summer</itunes:keywords>
		<itunes:subtitle> - Mr.B4, and host Jeffrey break down Limbo and all of its under-tones.  If you&#039;ve played the game - which you SHOULD have already - listen on and enjoy! - Please rate &amp; review the podcast feed on iTunes (http://itunes.apple.</itunes:subtitle>
		<itunes:summary>

Mr.B4, and host Jeffrey break down Limbo and all of its under-tones.  If you&#039;ve played the game - which you SHOULD have already - listen on and enjoy!

Please rate &amp; review the podcast feed on iTunes (http://itunes.apple.com/podcast/spoilars/id368841094) You can also visit http://Spoilars.blogspot.com for direct download links, game selection polls, and all Spoilar!! related content -- as well as right here on our favorite small-blog on the net, Rejectedgamer.com

Direct-download [right click, save as]
Comment, listen, give feedback!</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
	</item>
		<item>
		<title>First Impressions: Monday Night Combat</title>
		<link>http://rejectedgamer.com/2010/08/first-impressions-monday-night-combat/</link>
		<comments>http://rejectedgamer.com/2010/08/first-impressions-monday-night-combat/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 19:06:10 +0000</pubDate>
		<dc:creator>MrB4</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Monday Night Combat]]></category>
		<category><![CDATA[MrB4]]></category>
		<category><![CDATA[Rejected Gamer]]></category>
		<category><![CDATA[Uber Entertainment]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=8130</guid>
		<description><![CDATA[When I think of a shooter based on a game show, the first thing that pops into my head is the arcade classic Smash TV. Now take that concept, mix it with Team Fortress 2&#8242;s character classes, and you&#8217;ve got Monday Night Combat. Just got the chance to check out the trial version, and wanted [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rejectedgamer.com/wp-content/uploads/2010/08/MondayNightCombatAssassin-e1281553237253.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/08/MondayNightCombatAssassin-e1281553237253.jpg" alt="" title="MondayNightCombatAssassin" width="400" height="233" class="aligncenter size-full wp-image-8132" /></a><br />
<br />
When I think of a shooter based on a game show, the first thing that pops into my head is the arcade classic Smash TV. Now take that concept, mix it with Team Fortress 2&#8242;s character classes, and you&#8217;ve got Monday Night Combat. Just got the chance to check out the trial version, and wanted to share my initial thoughts on it with all of you.<span id="more-8130"></span><br />
<br />
Here&#8217;s the deal, there&#8217;s a glowing object in the middle of an arena, and you have to protect it from being destroyed by killing wave after wave of various robots. Luckily, there are number of different character classes that have specific abilities to make this an easy thing to do. My personal favorite is the Gunner, who has a ground pound attack that can take out multiple enemies at the same time. Loot can also be collected to purchase upgrades, turrets, and a few other little extras that I will not spoil at this time.<br />
<br />
The game is split into two modes, Blitz and Crossfire, think of them as like horde from gears of war, and assault from halo, but without the bomb. Blitz is more of like a co-op mode, where you, and up to three other friends try to survive a certain amount of waves in order to win. Even though this was fun, I had a much better time checking out Crossfire, which is the games versus mode, probably because it was more hectic and exciting. Two teams of up to 6 players each do everything they can to destroy the other teams base, while keeping their base protected also. To destroy it, you and your friends must lead a group of drones over there to take care of the job. Again, nothing too complicated going on here, just another way to take out some of that aggression from our everyday lives.<br />
<br />
Not sure whether two modes, upgradeable classes, and a cool idea have sold me into paying the 1200 MS space bucks Monday Night Combat is asking for just yet. Will have to give this one at least one more go around before I make my final decision. </p>
]]></content:encoded>
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		<title>Review: Limbo</title>
		<link>http://rejectedgamer.com/2010/07/review-limbo/</link>
		<comments>http://rejectedgamer.com/2010/07/review-limbo/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:33:35 +0000</pubDate>
		<dc:creator>MrB4</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[MrB4]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=7920</guid>
		<description><![CDATA[Very few games nowadays completely suck you into the experience to the point in which nothing else in the real world tends to matter that much. That is the case with Limbo, a puzzle platformer unlike any other in terms of style, presentation, and overall gameplay experience. Creative thinking, problem solving, and strategic planning will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rejectedgamer.com/wp-content/uploads/2010/07/limbo01.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/07/limbo01.jpg" alt="" title="limbo01" width="400" height="200" class="aligncenter size-full wp-image-7933" /></a><br />
<br />
Very few games nowadays completely suck you into the experience to the point in which nothing else in the real world tends to matter that much. That is the case with Limbo, a puzzle platformer unlike any other in terms of style, presentation, and overall gameplay experience. Creative thinking, problem solving, and strategic planning will put even the most experienced players skills to the test here. Get those thinking caps ready, cause it&#8217;s time to jump into a world unlike any other.<span id="more-7920"></span><br />
<br />
<strong>Developer/Publisher</strong>: Playdead<br />
<strong>Genre</strong>: Puzzle Platformer<br />
<strong>Platform</strong>: Xbox Live Arcade<br />
<strong>If you like</strong>: To die alot, use your brain, games with a black and white art style<br />
<br />
The story is simple and straightforward, your sister is lost in this bizarre and strange world, and you have to find her, that&#8217;s it. My first thought here was &#8220;Oh god, another mario rescuing princess peach story&#8221; , but the way the developers suck you into the world makes this experience much more engaging than annoying. Moving left to right in almost total darkness without knowing what&#8217;s going to happen next keeps the player on his, or her, toes every step of the way. Now that the stage has been set, let&#8217;s get to work.<br />
<br />
Just because  the visuals were in black and white doesn&#8217;t mean that Limbo scores an A for presentation at all. It&#8217;s the subtle things, like the grass moving in the wind, the steam coming off a compressor, or the glow of an utterly destroyed hotel sign that really shows that flashy colors, explosions, and detailed character models are not the bread and butter of  great game design. There is no music to speak of, but the sound design is absolutely fantastic, and adds a more strategic element to some of the more challenging puzzles later on.<br />
<br />
<a href="http://rejectedgamer.com/wp-content/uploads/2010/07/limbo-tp-e1279574665933.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/07/limbo-tp-e1279574665933.jpg" alt="" title="limbo-tp" width="400" height="248" class="aligncenter size-full wp-image-7932" /></a><br />
<br />
Let me get something out of the way right now, you are going to die, A LOT!. Don&#8217;t get discouraged though, because nothing is ever too impossible to do. Every obstacle has an obvious solution, and has a certain amount of things that need to be done in order to complete it. Sometimes a crate may have to be moved in order to reach a high platform, a switch might need to be pulled to trap an adversary, a gun turret may need to be triggered to release an object, a fly&#8217;s leg could be involved in helping the player reach a higher platform, and so on.<br />
<br />
The game itself can take about 5 to 6 hours to complete, depending on your skill level, and there is some replay value to be had here as well. There are twelve achievements and avatar awards that can be unlocked. A leaderboard system has also been included so that people can show off their game completion percentage to others. If there is a sequel in the works( and there very well should be), the addition of a time trial mode is something that the developers should consider. Still, 1200 MS space bucks for something this unique is well worth the price of admission.<br />
<br />
Limbo is one of the best Xbox Live Arcade games to date, and is something that everybody should check out. Feeling completely connected and responsible for every decision made in a video game world is an awesome thing. Solid gameplay and art design choices are nothing to sniff at either. These are the types of games that only appear once in a lifetime, so show some love to the indie developers out there, and download it right now. <strong>(A+)</strong><br />
</p>
<p style="text-align: center;"><strong> </strong><br />
<a href="http://rejectedgamer.com/wp-content/uploads/2010/06/3-dunce.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/06/3-dunce.jpg" alt="" title="3-dunce" width="329" height="118" class="aligncenter size-full wp-image-7698" /></a></p>
<p style="text-align: right;"><strong><em> - Matt H.</em></strong></p>
]]></content:encoded>
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		<title>Zeno Clash: Ultimate Edition Review</title>
		<link>http://rejectedgamer.com/2010/05/zeno-clash-ultimate-edition-review/</link>
		<comments>http://rejectedgamer.com/2010/05/zeno-clash-ultimate-edition-review/#comments</comments>
		<pubDate>Thu, 13 May 2010 01:29:57 +0000</pubDate>
		<dc:creator>Qualitybeats84</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[clash]]></category>
		<category><![CDATA[jeffrey d]]></category>
		<category><![CDATA[Qualitybeats]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[zeno]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=7315</guid>
		<description><![CDATA[Inventive control mechanics and bizarre art direction are all it takes to knock me out. I have the lumps to prove it. Developer: Ace Team Publisher: Atlus Platforms: XBox360, PC         Call me a sucker for “something new”, and I’ll agree with you completely; so it is no surprise that I really enjoy, Altus published, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_12.bmp"><img class="aligncenter size-full wp-image-7321" title="zenoclashultimateedition_screens_12" src="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_12.bmp" alt="" width="500" height="220" /></a></p>
<p>Inventive control mechanics and bizarre art direction are all it takes to knock me out. I have the lumps to prove it. <span id="more-7315"></span></p>
<p style="text-align: center;"><strong><a href="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_01.bmp"><img class="aligncenter size-full wp-image-7317" title="zenoclashultimateedition_screens_01" src="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_01.bmp" alt="" width="500" height="220" /></a></strong></p>
<p style="text-align: center;"><strong>Developer</strong>: Ace Team <strong>Publisher</strong>: Atlus <strong>Platforms</strong>: XBox360, PC</p>
<p style="text-align: left;">        Call me a sucker for “something new”, and I’ll agree with you completely; so it is no surprise that I really enjoy, Altus published, Zeno Clash: Ultimate Edition on XBLA. Like nothing else on the download market, this “trippy” adventure following protagonist, Ghat, as he fights his was thru Zenozoik &#8212; yes, really; Zenozoik &#8212; is a bundle of ass-kickin’ fun. Attempting to explain what’s going on in Zeno Clash is not important. What is more important is why you should make this a purchased title for your hardware.</p>
<p style="text-align: left;">        DICE is to first-person platforming, as Ace Team is to first-person brawling. The familiar perspective feels wonderfully refreshing, when weaved with mechanics traditionally left out of FPS games. These hand-top-hand fighting mechanics work so well, I’ll be surprised if their aren’t more games, in the future, using them. Every element of “throwing-down”, from pacing to stamina and reflexes, play a role in every intense moment of Zeno Clash. I guess I should note that there is shooting also, but shooting guns is not what you come to Zenozoik to do. Just ask the sliding V.S screens.</p>
<p style="text-align: left;"><a href="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_09.bmp"><img class="size-full wp-image-7319  aligncenter" title="zenoclashultimateedition_screens_09" src="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_09.bmp" alt="" width="500" height="220" /></a><br />
       Along side a lengthy story-mode comes Tower Challenge and Zeno Rush game options. Tower Challenge allows up to two players to climb levels of a tower while fighting off enemies on their way to the top, and is indeed a true challenge. Zeno Rush plays like speed-run with a hammer bonus. Either mode you choose to play, expect to throw tons of upper-cuts in the process.</p>
<p style="text-align: left;">       Not many games “bleed” originality quite like Zeno Clash. That, to me, is the staple of a game I want to play. To many games lack the creative and inventive juices their packages promise to present. To many developers are afraid to stand by a vision, especially if that vision is reminiscent of Alice in Wonderland on 3 more tabs of acid. I commend both Ace Team and Atlus for bringing that bizarre vision to XBLA in a package well worth its weight in gold.</p>
<p style="text-align: center;"><a href="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_11.bmp"><img class="aligncenter size-full wp-image-7320" title="zenoclashultimateedition_screens_11" src="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_screens_11.bmp" alt="" width="500" height="220" /></a></p>
<p style="text-align: left;">       Do yourself a favor tonight, and purchase Zeno Clash: Ultimate Edition. It’s not Modern Warfare 2, nor is it Halo. It’s better. It’s originality meets the “balls” to stray away from traditional game mechanics. When you just don’t feel like icing a few lumps, take it to Zenozoik and drop some Beak-nosed freaks. <strong>(A)</strong></p>
<p style="text-align: right;"><strong> - Jeffrey D</strong><a href="http://rejectedgamer.com/wp-content/uploads/2010/05/zenoclashultimateedition_characterart_helim.jpg"></a></p>
]]></content:encoded>
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		<title>Pax Preview: Limbo</title>
		<link>http://rejectedgamer.com/2010/04/pax-preview-limbo/</link>
		<comments>http://rejectedgamer.com/2010/04/pax-preview-limbo/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 20:11:44 +0000</pubDate>
		<dc:creator>MrB4</dc:creator>
				<category><![CDATA[PAX East 2010]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[MrB4]]></category>
		<category><![CDATA[Play Dead Studios]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=7234</guid>
		<description><![CDATA[The next game that I wanted to talk to you guys about was quite possibly one of the most unique XBLA titles that I played at Pax East, Limbo. It combines the simple elements of a platformer and puzzler, but sets itself apart from the mold by how the audio and visual aesthetics of it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rejectedgamer.com/wp-content/uploads/2010/04/limbo-tp.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/04/limbo-tp-300x186.jpg" alt="" title="limbo-tp" width="300" height="186" class="aligncenter size-medium wp-image-7244" /></a><br />
<br />
The next game that I wanted to talk to you guys about was quite possibly one of the most unique XBLA titles that I played at Pax East, Limbo. It combines the simple elements of a platformer and puzzler, but sets itself apart from the mold by how the audio and visual aesthetics of it really engross the player into the overall experience. The 6 years that it took the people over at PlayDead studios to finish this game seems well worth the wait.<span id="more-7234"></span><br />
<br />
The idea here is simple, get to the end of the level in order to complete it, sounds easy right, well, there is more to it than that. There are times in which you will have to use some creative thinking in order to get from one area to the other. For example, I came up to a vine attached to a branch, and figured that climbing up it and jumping over to the other side was the right thing to do, but it wasn&#8217;t.<br />
<br />
After trying over and over again, it dawned on me, the weight of the vine was keeping me from reaching the platform, so in order to move on, I had to get rid of it. Jumping on the vine from a far distance didn&#8217;t work, but there was a bear trap located next to it, and what do you know, the vine snapped at the bottom and flung me upward, making it easier than ever to continue on with the level. Now you might be thinking damn, all of that work for just five more seconds of gameplay just doesn&#8217;t seem worth it, trust me, your hard work pays off in the end.<br />
<br />
Other than the challenging puzzle elements that the game will throw at you, the stars of the show here are the level design and immersive sound effects. Even though these are cosmetic components of every game, Limbo takes a different approach with what you can do with them. For example, instead of just pushing a tree branch down to create a bridge, listening for a splash of water after you push it off the edge might make the difference between life and death, so be sure to always look before you leap.<br />
<br />
That’s all I can give you for now, but be sure to check out Limbo on the Xbox Live Arcade when it releases this summer.</p>
<p>Keep on the lookout for a review of it right here at rejectedgamer.com.</p>
<p>If you can’t wait for that, then check out this <a href="http://www.youtube.com/watch?v=-AcCDXGP-4A">video</a> of the game in action.</p>
<p>Be sure to also check out their <a href="http://www.limbogame.org/">website</a> for more info on this, as well as other projects that they have in the works.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pax Preview: Military Madness Nectaris</title>
		<link>http://rejectedgamer.com/2010/04/pax-preview-military-madness-nectaris/</link>
		<comments>http://rejectedgamer.com/2010/04/pax-preview-military-madness-nectaris/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 20:50:28 +0000</pubDate>
		<dc:creator>MrB4</dc:creator>
				<category><![CDATA[PAX East 2010]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Hudson]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MrB4]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=7196</guid>
		<description><![CDATA[Since Jeff, Mike, and myself have played so many games at Pax East this year, we figured that it&#8217;s only fair to give you a first look at some of them. I think the first one that I will talk to you guys about is Military Madness Nectaris. The main reason why this is my [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rejectedgamer.com/wp-content/uploads/2010/04/MM-Pic.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2010/04/MM-Pic.jpg" alt="" title="MM Pic" width="507" height="285" class="aligncenter size-full wp-image-7200" /></a><br />
<br />
Since Jeff, Mike, and myself have played so many games at Pax East this year, we figured that it&#8217;s only fair to give you a first look at some of them. I think the first one that I will talk to you guys about is Military Madness Nectaris. The main reason why this is my first Pax preview is because the game just debuted on Wiiware this week, and I wanted to share my thoughts on it with all of you. <span id="more-7196"></span><br />
<br />
Military Madness Nectaris is a grid-based strategy game in which two armies battle each other in a fight to the death. The idea here is simple, defeat all of the opposing enemies soldiers, and you win the match. Just because the concept is simple, doesn&#8217;t mean that there is no strategy involved when it comes to how to go about defeating each enemy. You can&#8217;t just surround one strong enemy with a bunch of weaker enemies, and expect to overpower him, it doesn&#8217;t work that way at all. It&#8217;s more about using the proper unit that can exploit the enemies weakness, then attack them as much as possible until all of their units are depleated.<br />
<br />
What I liked most about this game from what I&#8217;ve previewed at Pax was the simplicity of how it controlled. Now I won&#8217;t give anything away until the review, but I will say that this game relies more on button presses than motion controls, and for this title in particular, it works out perfectly. It would have been a chore to point and click, or to gesture to every specific point on the grid just to move yourself closer to the enemy. I should also note that playing against someone else is way more fun that playing the game by yourself, because it can make for some pretty hectic battles.<br />
<br />
That&#8217;s all I can give you for now, but be sure to check out this game on either the Xbox Live Arcade, Playstation Network, or Wiiware download services for the price of $10.<br />
<br />
Keep on the lookout for a review of Military Madness right here at rejectedgamer.com.<br />
<br />
If you can&#8217;t wait for that, then listen to our interview with <a href="http://rejectedgamer.com/2010/03/pax-east-day-3/">Hudson</a> from our Day 3 Paxcast to find out more about the game.<br />
<br />
Be sure to also check out their <a href="http://www.hudsonentertainment.com">website</a> for more info on this game,  and for other projects that they have in the works.</p>
]]></content:encoded>
			<wfw:commentRss>http://rejectedgamer.com/2010/04/pax-preview-military-madness-nectaris/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week in Review: Feb.21-27, 2010</title>
		<link>http://rejectedgamer.com/2010/02/week-in-review-feb-21-27-2010/</link>
		<comments>http://rejectedgamer.com/2010/02/week-in-review-feb-21-27-2010/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:56:39 +0000</pubDate>
		<dc:creator>Rejected Gamer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Week in Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rejected]]></category>
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		<category><![CDATA[Video]]></category>
		<category><![CDATA[week in]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6884</guid>
		<description><![CDATA[Topics: Aliens VS Predator, Fret Nice, Crap of Defense, Puzzlegeddon, &#38; P.B Winterbottom Intro music performed by &#8220;Incubus&#8221; off their album &#8220;Make yourself&#8221; Outro music performed by &#8220;Bilithic&#8221; off their album &#8220;empire&#8221; Direct link [right-click, save as]]]></description>
			<content:encoded><![CDATA[<p>Topics: Aliens VS Predator, Fret Nice, Crap of Defense, Puzzlegeddon, &amp; P.B Winterbottom</p>
<p>Intro music performed by &#8220;Incubus&#8221; off their album &#8220;Make yourself&#8221;<br />
Outro music performed by &#8220;<a href="http://www.bilithic.com/">Bilithic</a>&#8221; off their album &#8220;empire&#8221;</p>
<p><a href="http://rejectedgamer.com/media/podcast/RGWiRfeb2710.mp3">Direct link [right-click, save as]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://rejectedgamer.com/2010/02/week-in-review-feb-21-27-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/rejectedgamerpodcast/media.blubrry.com/weekinreview/media.blubrry.com/rejectedgamers/rejectedgamer.com/media/podcast/RGWiRfeb2710.mp3" length="5242880" type="audio/mpeg" />
			<itunes:keywords>360,gamer,Games,Podcast,PS3,PSN,rejected,Review,Video,week in,Xbox</itunes:keywords>
		<itunes:subtitle>Topics: Aliens VS Predator, Fret Nice, Crap of Defense, Puzzlegeddon, &amp; P.B Winterbottom - Intro music performed by &quot;Incubus&quot; off their album &quot;Make yourself&quot; Outro music performed by &quot;Bilithic&quot; off their album &quot;empire&quot; - Direct link [right-click, save as]</itunes:subtitle>
		<itunes:summary>Topics: Aliens VS Predator, Fret Nice, Crap of Defense, Puzzlegeddon, &amp; P.B Winterbottom

Intro music performed by &quot;Incubus&quot; off their album &quot;Make yourself&quot;
Outro music performed by &quot;Bilithic&quot; off their album &quot;empire&quot;

Direct link [right-click, save as]</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
	</item>
		<item>
		<title>Review: Fret Nice</title>
		<link>http://rejectedgamer.com/2010/02/review-fret-nice/</link>
		<comments>http://rejectedgamer.com/2010/02/review-fret-nice/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 22:35:13 +0000</pubDate>
		<dc:creator>Qualitybeats84</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[demelo]]></category>
		<category><![CDATA[fret]]></category>
		<category><![CDATA[jeffrey]]></category>
		<category><![CDATA[nice]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6881</guid>
		<description><![CDATA[Not only has Fret Nice developer Pieces Interactive prove they can put together an inventive and fun platforming title, they’ve also proved they aren’t afraid of trying something different. Busting out the ol’ plastic guitar to play a platforming game sounds like a lot more fun than it really is, but that doesn’t mean the [...]]]></description>
			<content:encoded><![CDATA[<p>Not only has Fret Nice developer Pieces Interactive prove they can put together an inventive and fun platforming title, they’ve also proved they aren’t afraid of trying something different.  Busting out the ol’ plastic guitar to play a platforming game sounds like a lot more fun than it really is, but that doesn’t mean the game falls short of being “purchase-worthy”. <span id="more-6881"></span></p>
<p><strong><a href="http://rejectedgamer.com/wp-content/uploads/2009/06/rating_e.gif"><img class="alignleft size-full wp-image-2869" title="rating_e" src="http://rejectedgamer.com/wp-content/uploads/2009/06/rating_e.gif" alt="" width="53" height="78" /></a>Publisher: </strong>Tecmo<br />
<strong> Developer: </strong>Pieces Interactive<br />
<strong> Genre: </strong>Musical platforming<br />
<strong> Platform: </strong>XBLA &#8211; PSN</p>
<p><img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_1__xbox_-150x150.png" alt="" width="150" height="150" /> <img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_2-150x150.png" alt="" width="150" height="150" /> <img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_3-150x150.png" alt="" width="150" height="150" /></p>
<p>Unlike your favorite Italian plumber platforming games, Fret Nice doesn’t rely on head-stomping as its primary attack maneuver.  Instead you’re instructed to play riffs on your guitar in accordance with specific enemy attributes; a simple premise that is fairly intuitive and quite an interesting mechanic.  When using a standard game-pad, Fret Nice is reminiscent of the Patapon or Loco Roco games; and controls just as well as it should be expected to.  On the other hand when using a guitar peripheral the control scheme throws all intuitiveness out the window, and leaves you with confusing – and often broken – controls.</p>
<p>Looking past Fret Nice’s controller woes won’t be hard for anyone looking to jump into a bright, colorful, and competent platforming game which looks and feels like nothing you’ve ever seen this side of next-gen.  Each of FN’s levels, and bonus stages, are well crafted and full of surprises down to the great boss encounters.  The only thing holding back consumers from jumping into the world of Fret Nice is its aesthetics.  While I’m a fan of the art design Pieces Interactive have chosen to roll with here, its bright, acid-trip appearance will most definitely scare off anyone who can’t open up to another’s approach.  Those same people will be missing out on an enjoyable experience.</p>
<p><img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_4-150x150.png" alt="" width="150" height="150" /> <img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_5-150x150.png" alt="" width="150" height="150" /> <img class="alignnone size-thumbnail wp-image-5590" title="fret_nice_1__xbox_" src="http://rejectedgamer.com/wp-content/uploads/2009/10/fret_nice_6-150x150.png" alt="" width="150" height="150" /></p>
<p>Not everything is grey and brown.  Not everything is something before it.  Fret Nice is a step forward in the right direction of music-based platforming games.  And as disappointed as I was to see the idea of controlling my in-game avatar via plastic-axe fall short, it opened my eyes to how much fun Fret Nice is on the merits of its mechanics alone. <strong> [A-]</strong></p>
<p style="text-align: right;">
<p style="text-align: right;"><em>-Jeffrey deMelo</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week in Review: Jan.31-Feb.13, 2010</title>
		<link>http://rejectedgamer.com/2010/02/week-in-review-podcast-jan-31-feb-13-2010/</link>
		<comments>http://rejectedgamer.com/2010/02/week-in-review-podcast-jan-31-feb-13-2010/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 01:18:28 +0000</pubDate>
		<dc:creator>Rejected Gamer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Week in Review]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[rejected]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6731</guid>
		<description><![CDATA[It has been a few weeks since the guys have gotten together to talk games. And it just so happens that community member, Pimp/Dark Method 10K, has come to take the whole WiR episode over. He had guns. Lots of em! Topics include: - Stoked: Big Air Edition - Bittos+ - Drawn to life: The [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a few weeks since the guys have gotten together to talk games.  And it just so happens that community member, Pimp/Dark Method 10K, has come to take the whole WiR episode over.  He had guns.  Lots of em!   </p>
<p>Topics include: </p>
<p>- Stoked: Big Air Edition<br />
- Bittos+<br />
- Drawn to life: The next chapter<br />
- NBA 2K10<br />
- Blood Bowl<br />
- Army of Two: The 40th Day<br />
- Mass Effect 2</p>
<p>Intro &#038; Outro music selection performed by &#8220;A Wilhelm Scream&#8221; off their album &#8220;Ruiner&#8221;.  </p>
<p><a href="http://rejectedgamer.com/media/podcast/RGWiRfeb1310.mp3">Direct download [right click, save as]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://rejectedgamer.com/2010/02/week-in-review-podcast-jan-31-feb-13-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/rejectedgamerpodcast/media.blubrry.com/weekinreview/media.blubrry.com/rejectedgamers/rejectedgamer.com/media/podcast/RGWiRfeb1310.mp3" length="5242880" type="audio/mpeg" />
			<itunes:keywords>360,gamer,Podcast,PS3,rejected,Week in Review,Wii,Xbox</itunes:keywords>
		<itunes:subtitle>It has been a few weeks since the guys have gotten together to talk games.  And it just so happens that community member, Pimp/Dark Method 10K, has come to take the whole WiR episode over.  He had guns.  Lots of em!</itunes:subtitle>
		<itunes:summary>It has been a few weeks since the guys have gotten together to talk games.  And it just so happens that community member, Pimp/Dark Method 10K, has come to take the whole WiR episode over.  He had guns.  Lots of em!   

Topics include: 

- Stoked: Big Air Edition
- Bittos+
- Drawn to life: The next chapter
- NBA 2K10
- Blood Bowl
- Army of Two: The 40th Day
- Mass Effect 2

Intro &amp; Outro music selection performed by &quot;A Wilhelm Scream&quot; off their album &quot;Ruiner&quot;.  

Direct download [right click, save as]
</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
	</item>
		<item>
		<title>Week in Review: Jan.17-30, 2010</title>
		<link>http://rejectedgamer.com/2010/01/week-in-review-podcast-jan-17-30-2010/</link>
		<comments>http://rejectedgamer.com/2010/01/week-in-review-podcast-jan-17-30-2010/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:10:40 +0000</pubDate>
		<dc:creator>Rejected Gamer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Week in Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[podcasts]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6517</guid>
		<description><![CDATA[We&#8217;re back from a week off. Topics include: Mass Effect 2, Darksiders, Vancouver 2010, Plucky&#8217;s 3D Adventure, Assassins Creed II: Discovery, and more.. Intro music selection performed by &#8220;A Wilhelm Scream&#8221; off their album &#8220;Mute Print&#8221; Outro music selection performed by &#8220;Big L&#8221; off his album &#8220;The Big Picture&#8221; Direct download [right click, save as] [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re back from a week off. Topics include: Mass Effect 2, Darksiders, Vancouver 2010, Plucky&#8217;s 3D Adventure, Assassins Creed II: Discovery, and more..</p>
<p>Intro music selection performed by &#8220;A Wilhelm Scream&#8221; off their album &#8220;Mute Print&#8221;<br />
Outro music selection performed by &#8220;Big L&#8221; off his album &#8220;The Big Picture&#8221;</p>
<p><a href="http://rejectedgamer.com/media/podcast/RGWiRjan3010.mp3">Direct download [right click, save as]</a></p>
<p>Comment, rate, review!</p>
]]></content:encoded>
			<wfw:commentRss>http://rejectedgamer.com/2010/01/week-in-review-podcast-jan-17-30-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/rejectedgamerpodcast/media.blubrry.com/weekinreview/media.blubrry.com/rejectedgamers/rejectedgamer.com/media/podcast/RGWiRjan3010.mp3" length="5242880" type="audio/mpeg" />
			<itunes:keywords>2,Mass Effect,podcasts,Week in Review</itunes:keywords>
		<itunes:subtitle>We&#039;re back from a week off. Topics include: Mass Effect 2, Darksiders, Vancouver 2010, Plucky&#039;s 3D Adventure, Assassins Creed II: Discovery, and more.. - Intro music selection performed by &quot;A Wilhelm Scream&quot; off their album &quot;Mute Print&quot; Outro music sel...</itunes:subtitle>
		<itunes:summary>We&#039;re back from a week off. Topics include: Mass Effect 2, Darksiders, Vancouver 2010, Plucky&#039;s 3D Adventure, Assassins Creed II: Discovery, and more..

Intro music selection performed by &quot;A Wilhelm Scream&quot; off their album &quot;Mute Print&quot;
Outro music selection performed by &quot;Big L&quot; off his album &quot;The Big Picture&quot;

Direct download [right click, save as]

Comment, rate, review!</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
	</item>
		<item>
		<title>Indie Games &#8211; Pilot Test</title>
		<link>http://rejectedgamer.com/2010/01/indie-games-pilot-test/</link>
		<comments>http://rejectedgamer.com/2010/01/indie-games-pilot-test/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 15:52:01 +0000</pubDate>
		<dc:creator>TXPaladin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Holographic Dreams]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[IndieGameBlog.Net]]></category>
		<category><![CDATA[Test Pilot]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6291</guid>
		<description><![CDATA[I can’t help but imagine the Air Force actually creating something like this… way back in the day of course and then asking their would be Fighter Jocks to give this a go. Pilot Test has a very old school Military look an feel and then mixes in a story line about some Top Secret, [...]]]></description>
			<content:encoded><![CDATA[<p>I can’t help but imagine the Air Force actually creating something like this… way back in the day of course and then asking their would be Fighter Jocks to give this a go. <em>Pilot Test</em> has a very old school Military look an feel and then mixes in a story line about some Top Secret, Pilot Test Program, to see if you have the skills it takes to fly with the best of them; in this Indie game you have all the makings of something potentially very interesting to say the least.</p>
<p><strong><img class="alignleft" title="PilotTest_Box" src="http://rejectedgamer.com/wp-content/uploads/2010/01/PilotTest_Box.jpg" alt="PilotTest_Box" width="119" height="174" />Developer:</strong> Holographic Dreams<br />
<strong>Publisher:</strong> Holographic Dreams<br />
<strong>Genre:</strong> Other<br />
<strong>Price:</strong> 80 MS Points ($1)<br />
<strong>Rating:</strong> Unrated</p>
<p>Now the game has nothing to do with any flight simulations for Dog Fights or missions in launching a payload of Missiles at various targets. So what you have left is one of the very basic aspect of gaming, dealing in the area of collision detection. Your task is to attempt and safely move your Red Square around very limited flight area, as you avoid the Green Squares darting all around and at you. The longer you survive in the air, the better and higher your score will be in the end.</p>
<p> Simple… only each time your Red Fighter (Square) collides with any Green Enemy (Square) on the screen, you’ll take on some damage and start to loose portions of your Jet powered Square. Take on to much damage or end up colliding head on with an Enemy, then its game over for that flight session. This game also tests out your memory, as the flight paths of Enemy Squares are the same every time and thus allows you to try and remember what happened the last time you were tested.</p>
<p><img class="aligncenter size-medium wp-image-6297" title="PilotTest_screen1" src="http://rejectedgamer.com/wp-content/uploads/2010/01/PilotTest_screen1-300x168.png" alt="PilotTest_screen1" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6298" title="PilotTest_screen2" src="http://rejectedgamer.com/wp-content/uploads/2010/01/PilotTest_screen2-300x168.png" alt="PilotTest_screen2" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6299" title="PilotTest_screen3" src="http://rejectedgamer.com/wp-content/uploads/2010/01/PilotTest_screen3-300x168.png" alt="PilotTest_screen3" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6293" title="PilotTest_screen4" src="http://rejectedgamer.com/wp-content/uploads/2010/01/PilotTest_screen4-300x168.png" alt="PilotTest_screen4" width="300" height="168" /></p>
<p>The game is easy to play from the control stand point, I mean you simply move the left or right analog sticks around to dart your Square like no other Pilot has ever flown before. When you first start the flying test, you’ll think its going to be easy and will quickly learn its not as easy as it looks. One thing for sure is this game is very challenging and it will push you to try and score higher on the list of Pilots.</p>
<p>For me it brought back memories of those very old school console games from those early days of Atari, only with some bumped up graphics in some areas of course. The game is priced at only at 80ms points and is worth that I feel. Holographic Dreams has really set a mood here and I feel <em>Pilot Test</em> has provided a challenge in such a basic game that uses Collision Detection.</p>
<p>Would it have been nice to see some other Test exercises in this Pilot program or at least some other flight paths perhaps? Sure it would have, but for what this game is, I think they did a pretty good job in setting the mood and creating a game that is a challenge. I’d say you should at least give it a try and see if you can come close to scoring higher on the charts. (B+)</p>
<p style="text-align: right;"><em>Syndicated from <a href="http://www.indiegameblog.net/2010/01/11/review-gerbil-physics/">IndieGameBlog</a></em> - Robert Owens</p>
]]></content:encoded>
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		<item>
		<title>Week in Review: Jan 10-16, 2009</title>
		<link>http://rejectedgamer.com/2010/01/week-in-review-podcast-jan-10-16-2009/</link>
		<comments>http://rejectedgamer.com/2010/01/week-in-review-podcast-jan-10-16-2009/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 15:15:17 +0000</pubDate>
		<dc:creator>Qualitybeats84</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<guid isPermaLink="false">http://rejectedgamer.com/?p=6211</guid>
		<description><![CDATA[Just another podcast. Topics include Ratchet &#38; Clank Future: Crack in Time, Gerbil Physics, Veks &#38; Silence: Gravebreakers, Bayonetta, Need for Speed: Nitro, DragonAge: Origins, Pilot Test,&#38; NHL 10. Intro music selection performed by &#8220;LostProphets&#8221; off their album &#8220;The Fake Sound of Progress&#8221; Outro music selection performed by &#8220;Qualitybeats&#8221; Direct download [right click, save as] [...]]]></description>
			<content:encoded><![CDATA[<p>Just another podcast.  Topics include Ratchet &amp; Clank Future: Crack in Time, Gerbil Physics, Veks &amp; Silence: Gravebreakers, Bayonetta, Need for Speed: Nitro, DragonAge: Origins, Pilot Test,&amp; NHL 10.</p>
<p>Intro music selection performed by &#8220;LostProphets&#8221; off their album &#8220;The Fake Sound of Progress&#8221;<br />
Outro music selection performed by &#8220;Qualitybeats&#8221;</p>
<p><a href="http://rejectedgamer.com/media/podcast/RGWiRjan1610.mp3" mce_href="http://rejectedgamer.com/media/podcast/RGWiRjan1610.mp3">Direct download [right click, save as]</a><br mce_bogus="1"></p>
<p>Comment, rate, review!</p>
]]></content:encoded>
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			<itunes:keywords>2010,jan,Podcast,Week in Review</itunes:keywords>
		<itunes:subtitle>Just another podcast.  Topics include Ratchet &amp; Clank Future: Crack in Time, Gerbil Physics, Veks &amp; Silence: Gravebreakers, Bayonetta, Need for Speed: Nitro, DragonAge: Origins, Pilot Test,&amp; NHL 10. Intro music selection performed by &quot;LostProphets&quot; off...</itunes:subtitle>
		<itunes:summary>Just another podcast.  Topics include Ratchet &amp; Clank Future: Crack in Time, Gerbil Physics, Veks &amp; Silence: Gravebreakers, Bayonetta, Need for Speed: Nitro, DragonAge: Origins, Pilot Test,&amp; NHL 10.
Intro music selection performed by &quot;LostProphets&quot; off their album &quot;The Fake Sound of Progress&quot;
Outro music selection performed by &quot;Qualitybeats&quot;
Direct download [right click, save as]
Comment, rate, review!</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
	</item>
		<item>
		<title>Indie Games &#8211; Gerbil Physics</title>
		<link>http://rejectedgamer.com/2010/01/indie-games-gerbil-physics/</link>
		<comments>http://rejectedgamer.com/2010/01/indie-games-gerbil-physics/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 00:33:17 +0000</pubDate>
		<dc:creator>TXPaladin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=6191</guid>
		<description><![CDATA[Its Gerbil Physics and that pretty much says it all in this physics-based Gerbil demolition game from Pencel Games. Available on Xbox Live and for only 80 ms points, you get a great little physics puzzler to solve here, filled with a total of 24 fun packed and challenging levels of game-play physics fun. Developer: [...]]]></description>
			<content:encoded><![CDATA[<p>Its <em>Gerbil Physics</em> and that pretty much says it all in this physics-based Gerbil demolition game from Pencel Games. Available on Xbox Live and for only 80 ms points, you get a great little physics puzzler to solve here, filled with a total of 24 fun packed and challenging levels of game-play physics fun.</p>
<p><strong><img class="alignleft" title="GPboxart" src="http://rejectedgamer.com/wp-content/uploads/2010/01/GPboxart.jpg" alt="GPboxart" width="94" height="132" />Developer:</strong> Beringela<br />
<strong>Publisher:</strong> Pencel Games<br />
<strong>Genre:</strong> Puzzle &amp; Trivia<br />
<strong>Price:</strong> 80 MS Points ($1)<br />
<strong>Rating:</strong> Unrated</p>
<p>The game level settings are very pleasant to the eyes and finished out with very enjoyable soundtracks and sound effects. The controls are very simple and straight forward, making this a very easy game to pick up and enjoy for all. This game is suitable for all ages to play even with the very mild terror that is forced upon the games only captives, the Gerbils trapped in various blocks.</p>
<p>No one is really sure how or why these Gerbils have been placed in the variety of blocks and used to create any number of buildings for you to demolish later. Bringing down the houses takes place through the use of bombs, ropes and disintegrators, all depending on what is available for any of the 24 puzzle levels your currently playing.</p>
<p><img class="aligncenter size-medium wp-image-6201" title="gp_screen3" src="http://rejectedgamer.com/wp-content/uploads/2010/01/gp_screen3-300x168.jpg" alt="gp_screen3" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6199" title="gp_screen1" src="http://rejectedgamer.com/wp-content/uploads/2010/01/gp_screen1-300x168.jpg" alt="gp_screen1" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6200" title="gp_screen2" src="http://rejectedgamer.com/wp-content/uploads/2010/01/gp_screen2-300x168.jpg" alt="gp_screen2" width="300" height="168" /></p>
<p><img class="aligncenter size-medium wp-image-6202" title="gp_screen5" src="http://rejectedgamer.com/wp-content/uploads/2010/01/gp_screen5-300x168.jpg" alt="gp_screen5" width="300" height="168" /></p>
<p>The rest is then all up to you and the physics you will unleash upon the various Gerbil filled blocks. The more you play it the more this game will draw you in and drive you to reach that next level of game play. I think the physics here work really well and you can’t help but smile a little as you place a bomb next to one of the blocks or use a rope to bring down a section of wall and see the looks on the surrounding Gerbils.</p>
<p>If your looking for a nice change of pace from your normal gaming action or simply a title to play with the whole family or something to do while your chatting in a Party on Xbox Live, you’ll be pleasantly surprised with all of the fun explosive action Gerbil Physics delivers here. I recommend you buy Gerbil Physics and help support Indie Game development on Xbox Live. (A)</p>
<p style="text-align: right;"><em>Syndicated from <a href="http://www.indiegameblog.net/2010/01/11/review-gerbil-physics/">IndieGameBlog</a></em> - Robert Owens</p>
]]></content:encoded>
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		<title>Week in Review: Jan 3-9, 2010</title>
		<link>http://rejectedgamer.com/2010/01/week-in-review-jan-3-9-2010/</link>
		<comments>http://rejectedgamer.com/2010/01/week-in-review-jan-3-9-2010/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 20:59:54 +0000</pubDate>
		<dc:creator>Rejected Gamer</dc:creator>
				<category><![CDATA[DS]]></category>
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		<category><![CDATA[bayonetta]]></category>
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		<guid isPermaLink="false">http://rejectedgamer.com/?p=6082</guid>
		<description><![CDATA[It&#8217;s 2010, and with that comes more episodes of Week in Review.  This week&#8217;s topics include: Spyborgs, Half-life 2, Little Big Planet PSP, Ikaruga, PulseMan, Bayonetta, Dante&#8217;s Inferno, Tvshowking, &#38; Space Invaders X2 Intro music performed by: Qualitybeats; Outro music performed by: Necro off 2002&#8242;s NonPhixion album &#8220;The Future is Now&#8221;. Week in Review Direct [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://rejectedgamer.com/wp-content/uploads/2010/01/bayobann1.jpg" alt="" width="680" height="260" /></p>
<p style="text-align: left;">
<p style="text-align: left;">It&#8217;s 2010, and with that comes more episodes of Week in Review.  This week&#8217;s topics include: Spyborgs, Half-life 2, Little Big Planet PSP, Ikaruga, PulseMan, Bayonetta, Dante&#8217;s Inferno, Tvshowking, &amp; Space Invaders X2</p>
<p style="text-align: left;">Intro music performed by: Qualitybeats; Outro music performed by: Necro off 2002&#8242;s NonPhixion album &#8220;The Future is Now&#8221;.</p>
<p style="text-align: left;"><a href="http://rejectedgamer.com/media/podcast/RGWiRjan0910.mp3">Week in Review Direct Download [right-click, save as]</a></p>
<p style="text-align: left;">Listen! Comment!</p>
<p style="text-align: left;"> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>360,bayonetta,Podcast,Week in Review,Xbox</itunes:keywords>
		<itunes:subtitle> -  It&#039;s 2010, and with that comes more episodes of Week in Review.  This week&#039;s topics include: Spyborgs, Half-life 2, Little Big Planet PSP, Ikaruga, PulseMan, Bayonetta, Dante&#039;s Inferno, Tvshowking, &amp; Space Invaders X2 Intro music performed by: Qual...</itunes:subtitle>
		<itunes:summary>


It&#039;s 2010, and with that comes more episodes of Week in Review.  This week&#039;s topics include: Spyborgs, Half-life 2, Little Big Planet PSP, Ikaruga, PulseMan, Bayonetta, Dante&#039;s Inferno, Tvshowking, &amp; Space Invaders X2
Intro music performed by: Qualitybeats; Outro music performed by: Necro off 2002&#039;s NonPhixion album &quot;The Future is Now&quot;.
Week in Review Direct Download [right-click, save as]
Listen! Comment!
 </itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
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		<title>XBLA Review: South Park LGTDP</title>
		<link>http://rejectedgamer.com/2009/10/xbla-review-south-park-lgtdp/</link>
		<comments>http://rejectedgamer.com/2009/10/xbla-review-south-park-lgtdp/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:00:19 +0000</pubDate>
		<dc:creator>MrB4</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<category><![CDATA[South Park]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=5432</guid>
		<description><![CDATA[Respect my authoritah!!! Let&#8217;s face the facts, the South Park franchise is a perfect example of how game developers can ruin a great license by making crappy games for it. The first one was mediocre at best, Rally was a crappy mariokart clone, and Chef&#8217;s Luv Shack was a poorly done game show adaptation, so [...]]]></description>
			<content:encoded><![CDATA[<p>Respect my authoritah!!!<span id="more-5432"></span><br />
<br />
<a href="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094925427_640w.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094925427_640w-300x168.jpg" alt="south-park-lets-go-tower-defense-play-20090723094925427_640w" width="300" height="168" class="aligncenter size-medium wp-image-5444" /></a><br />
<br />
Let&#8217;s face the facts, the South Park franchise is a perfect example of how game developers can ruin a great license by making crappy games for it. The first one was mediocre at best, Rally was a crappy mariokart clone, and Chef&#8217;s Luv Shack was a poorly done game show adaptation, so something needed to happen in order for this franchise to be reinvigorated in the video game market. South Park Let&#8217;s Go Tower Defense Play is yet another attempt at developers trying to make a decent south park game. Is it the best game in the series to date, absolutely, is it also a great experience in its own right, damn straight.<br />
<br />
Developer:DoubleSix<br />
Publisher:Microsoft Game Studios<br />
Genre: Tower Defense<br />
Price: 800 MS Points ($10)<br />
# of Players: 1-4 offline and online<br />
Rating: M for Mature<br />
<br />
The story here is pretty much nonexistent, which in all honesty works out just fine for me. Basically the town is in danger, and Stan, Kyle, Cartman, and Kenny have to save it. The cutscenes that tell the story have this over the top, japanese anime feel to them, with fast still framed images of the south park characters interacting with each other, it is absolutely hilarious, and has plenty of the mature comedic dialogue in it that the series is known for.<br />
<br />
The visual presentation here is the best in the series to date, as it truly captures the look and feel of the show. All of the main characters, as well as the enemies, walk and act in the exact same ways that they do on the show, and that for me was just completely fantastic. What I mean by that is that all of the emotion and charisma that they show on the show is well perserved here.  All of the environments are well done, lively animated, and include familiar locations from the show such as the school, all of the boys homes, city hall, starks pond, etc.<br />
<br />
<a href="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090819021600688_640w.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090819021600688_640w-300x168.jpg" alt="south-park-lets-go-tower-defense-play-20090819021600688_640w" width="300" height="168" class="aligncenter size-medium wp-image-5446" /></a><br />
<br />
The audio presentation is just as good as the visuals, but is somewhat better for obvious reasons. Many times you will hear one of the characters say a famous line from one of the more classic episodes that even though they have nothing to do with the action, are still just as funny as they always have been.  One of my favorite lines from the game is when Cartman says &#8221; Kenny&#8217;s family is so poor that yesterday they had to put up their cardoard box up for a second mortgage&#8221;.<br />
<br />
The rest of the voice acting, along with the firing sounds of the towers, as well as all of the interactive objects in the environment, all sound great also. The music is good, but sometimes you will tend to hear the updated version of the South Park theme playing in the background a little too much, which is understandable, but a little more musical variety would have been appreciated.<br />
<br />
The control scheme is pretty standard straight forward fare for a tower defense game. You move your characters around with the left thumbstick, switch between each one of them by pressing the LB button, attack enemies with snowballs by tapping the a button, which you can also hold and release for a stronger attack, and use the y button to perform your characters special attack. You place towers around the grid like maps by pressing the x button to bring up the tower selection bar, scrolling through it with the left thumbstick, and using the a button, along with the thumbstick, to place your tower in the area you wish to place it in. It&#8217;s simple, straightforward, and it works just fine, especially for inexperienced tower defense game players who are not too familiar with this genre of video games.<br />
<br />
<a href="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094940099_640w.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094940099_640w-300x168.jpg" alt="south-park-lets-go-tower-defense-play-20090723094940099_640w" width="300" height="168" class="aligncenter size-medium wp-image-5445" /></a><br />
<br />
South Park LGTDP&#8217;s difficulty can range from very easy, to absolutely insane, as some of the game&#8217;s situations just become a little bit too overwhelming at times. The gameplay was designed with the idea that you would be playing this game with at least one or two other people, as it simply is just not a single player experience at all. The reason for this is because there are just too many things for one person to manage at any given time. Managing money to build towers, placing certain types of towers to adapt to enemies weaknesses, creating protective walls, and using your special powers accordingly becomes quite frustrating if you play it alone. With friends though, it is a completely different story, as you can assign a certain task to each individual character.<br />
<br />
The idea here is simple, a countdown timer appears on a certain area of the screen, once the timer expires, enemies come out, and when they come out, attack them until their life bar is depleated, then rinse and repeat the process until all of the waves of enemies have been defeated. You will take on classic characters from the show, such as ginger kids, hippies, gnomes, jackovasaurs, old people, and so on.  Sometimes you will have to participate in a boss fight against a tougher, faster, and stronger enemy, which can be exciting, but the same basic rules apply as to how you have to defeat them. You will test your skills against Scott Tenorman, Professor Chaos&#8217;s sidekick General Dissaray, ManBearPig, and one very special boss that I will not mention, as I don&#8217;t want to spoil the ending for those of who have yet to play the game.<br />
<br />
I forgot to to mention that the variety of towers that you will use are all south park themed, with stuff like pee shooters, cherry bombs, fireworks, and baseball pitch machines being at your disposal. I like that the developers tried to adapt these towers to the south park universe, instead of just making basic ones that no one would care about.<br />
<br />
There is alot of replay value to be had here, as there is plenty of fan service given to true die hard fans of the South Park franchise. As you complete each level with a certain medal ranking, you unlock new characters, as well as videos, and new towers for you to use as well. There are five challenge levels that you can unlock as you progress through the game, which will also unlock the same extras that you can earn in the campaign. You can also post your scores that you earn in each of the  different modes in the game to an online leaderboard, as well as play each mode of the game on three different difficulty levels with up to three other players either off or online.  There is enough for you to do to keep you coming back for quite awhile.<br />
<br />
<a href="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094610508_640w.jpg"><img src="http://rejectedgamer.com/wp-content/uploads/2009/10/south-park-lets-go-tower-defense-play-20090723094610508_640w-300x168.jpg" alt="south-park-lets-go-tower-defense-play-20090723094610508_640w" width="300" height="168" class="aligncenter size-medium wp-image-5443" /></a><br />
<br />
South Park LGTDP is the best South Park game to date, as it truly gives the fans of the show exactly what they want, a simple idea, with some fun gameplay, and enough humor and fanfare to keep you coming back for more. There are problems here and there, but honestly, there are much worse games out there that you could waste your MS space bucks on. Give it a shot, it is alot of fun. (B+)<br />
<br />
                                                                                             -Matt H.</p>
]]></content:encoded>
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		<title>XBLA Review: DOOM</title>
		<link>http://rejectedgamer.com/2009/09/360-review-doom-xbla/</link>
		<comments>http://rejectedgamer.com/2009/09/360-review-doom-xbla/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 04:25:13 +0000</pubDate>
		<dc:creator>Dr Bloyur Hedov</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Retro]]></category>
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		<category><![CDATA[3 stars]]></category>
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		<category><![CDATA[Doom]]></category>
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		<guid isPermaLink="false">http://rejectedgamer.com/?p=4672</guid>
		<description><![CDATA[If your in the mood to kill some zombies and demons, or your learning about the history of video games and video game culture, there&#8217;s no better stop then DOOM for the Xbox Live Arcade developed by Id Software and published by Activision. For $5 (400 points) worth of awesome you to can buy yourself [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-4737" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom_logo_topper-300x192.jpg" alt="doom_logo_topper" width="300" height="192" /></p>
<p>If your in the mood to kill some zombies and demons, or your learning about the history of video games and video game culture, there&#8217;s no better stop then DOOM for the Xbox Live Arcade developed by Id Software and published by Activision. For $5 (400 points) worth of awesome you to can buy yourself a ticket to hell and back wrapped in a nice tiny downloadable package.<span id="more-4672"></span></p>
<p>DOOM is one of the first games in the First Person Shooter genre to set the benchmarks and standards for modern day FPS games. It has the basic premise of many of today&#8217;s features such as Episodic content, Player created content, Cooperative play, and the coining of the term known as Deathmatch for the Multiplayer mode and a whole other myriad of great features for it&#8217;s time. But now that it&#8217;s been brought up that the game is a bit dated the question remains, how does it hold up to today&#8217;s standards?</p>
<p>Well surprisingly it holds up pretty well. Granted the graphics are bit dated, and a storyline seems non-present. However, the thing you have to understand is this game was created in 1992, and in 1992 the best you had up until that point was hi-rez 8-bit (if you can call 8-bit hi-rez), and 16-bit pixelated images. So while it&#8217;s true your actually playing a pseudo 3-D shooter. (2-D images that rotate on a vertical axis to face the user.) Every FPS at the time was in fact a pseudo 3-D shooter. There were basically two images you saw when it came to bad guys, front side and back side. And you only got the back side if you hadn&#8217;t &#8220;triggered&#8221; the CPU to see you. Otherwise, you had a shuffling and groaning zombie coming towards you constantly facing and ever watchful. As for the storyline, the concept is simple. If it moves shoot it until it stops, find the exit, proceed to next level.</p>
<p><img class="aligncenter size-medium wp-image-4739" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom-screenshots-300x168.jpg" alt="doom-screenshots" width="300" height="168" /></p>
<p>The A.I. in these games is sadly pretty basic. The enemy &#8220;sees&#8221; you and it attacks you. It will try to move around anything you might be using as cover. Occasionally you can get it stuck in a corner if you side step the A.I. fast enough. But don&#8217;t think that automatically makes the game a push over. The programmers seeing potential flaws in the A.I. and coding process at that time have engineered a ton of scripted events involving picking up key items in the game. It makes you think twice about picking up power-ups, weapons, and extra ammo just laying on the ground or flipping on that switch in the empty room, because while the rewards and temptations may be great the repercussions could be potentially hellish as swarms of the dark lords minions come down on top of you, making that next potential power up your last potential error.</p>
<p>However, this shouldn&#8217;t be a grave concern as the game has 5 different difficulty levels to choose from. With the highest difficulty making each level particularly flowing with a sea of the demonic forces, and the lowest level relatively easy enough for even the newest of recruits to the FPS genre. Between the different monster types there is 10 different creatures and bosses to test your mettle against. And of course, there&#8217;s a plentiful amount of weapons to dole out the damage with. Some of these such as the BFG 9000, Plasma Rifle and Chainsaw are notorious to the specific game and some are so arch typical such as the pistol, assault rifle, and chain gun that they are now seen in almost every FPS to date each with there own distinct ammo, damage and sound.</p>
<p><img class="aligncenter size-medium wp-image-4741" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom-screenshotboss-300x168.jpg" alt="doom-screenshotboss" width="300" height="168" /></p>
<p>Another great and original aspect for it&#8217;s time is the sound, lighting and atmosphere the different rooms create. Each type of switch, door, trap, gun, power-up and monster has a distinct sound. This helps in not only locating distinct power-ups and avoiding monsters, it can be useful in some of the darker rooms where only moments of gleaming light and gunfire show specific areas of the map. There is a mini-map pickup in later levels to help alleviate the confusion of missed areas and dark rooms, which can be accessed by using the d-pad. DOOM is one of the very first games to also use larger and smaller rooms to create the atmosphere of being in huge warehouse like areas, small rooms and even outdoor areas in a few places.</p>
<p><img class="aligncenter size-medium wp-image-4742" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom-screenshotdark-300x187.jpg" alt="doom-screenshotdark" width="300" height="187" /><br />
Also, some of the music while being 8-bit MIDI (Musical Instrument Digital Interface) controlled is above average for it&#8217;s time. It sets the mood quite well for what is to come in the level ahead. Almost every level has different background music for each one. From seemingly hard rock/metal to get the user pumped up, to creepy ambient sounds played in the background. There&#8217;s even a level that has a quirky sounding xylophone going while your cheerfully slaying legions of undead. Eventually the background music does loop, which can be slightly bothersome if you get stuck on a particularly difficult level but you shouldn&#8217;t hear it restart for than a handful of times as the average time for completion of a level is between 2 and 10 minutes.</p>
<p>That means there&#8217;s roughly 8 maps a episode, and 4 episodes worth of content to purge and explore. One episode episode is even a community created mod, then called a WAD, that became popular enough that Id Software decided to package with future remakes of the game. Multiplayer is essentially a free for all on each of the campaign maps without the monsters but with an even greater foe, your friends! You and 3 other friends can hop into a map as a different colored marine and blow each other apart with your favorite weapons from the campaign. Coop is pretty self explained. You and a friend go through each level together as two marines helping each other find weapons, power-ups and ultimately the exit.<img class="aligncenter size-medium wp-image-4743" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom-outside-300x168.jpg" alt="doom-outside" width="300" height="168" /></p>
<p>So what are you waiting for? For 400 points you and your friends can not only have a lot of fun playing a classic old school FPS. You can also proudly say and show off those achievement points stating you own and know a little bit more of gaming history. And if you have already played and are wondering when they are going to make an updated version of the game. The answer is they already have, it&#8217;s called DOOM 3 and it&#8217;s one of the games found on the xbox reverse compatibility list. Pick up a copy at your local game store and try this modern update to a fan favorite, you won&#8217;t be disappointed.<img class="aligncenter size-medium wp-image-4744" src="http://rejectedgamer.com/wp-content/uploads/2009/09/doom3-screenshot-300x229.jpg" alt="doom3-screenshot" width="300" height="229" /></p>
<p>~ Michael &#8220;Dr Bloyur Hedov&#8221; Owens</p>
]]></content:encoded>
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		<title>Week in Review Aug 30-Sept 5, 2009</title>
		<link>http://rejectedgamer.com/2009/09/week-in-review-aug-30-sept-5-2009/</link>
		<comments>http://rejectedgamer.com/2009/09/week-in-review-aug-30-sept-5-2009/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 03:12:14 +0000</pubDate>
		<dc:creator>X3R0 9</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Week in Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Chair Entertainment]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Microsoft Games Studio]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Rock Steady Studio]]></category>
		<category><![CDATA[TellTale Games]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=4581</guid>
		<description><![CDATA[The Rejected Gamer crew return from a bout with technology issues. Between internet fails and audio files being a victim to some alien experiment, the show had to be put on hold for a few weeks, but we return in full force this week. This week Jeff returns, only for a short bit, but joining [...]]]></description>
			<content:encoded><![CDATA[<p>The Rejected Gamer crew return from a bout with technology issues. Between internet fails and audio files being a victim to some alien experiment, the show had to be put on hold for a few weeks, but we return in full force this week. This week Jeff returns, only for a short bit, but joining Matt, Rob, and Mike, is a fellow new comer to the staff&#8230;another Mike. Have a listen to this week to find out what we&#8217;ve been playing. Make sure to check out the reviews and leave us feedback.</p>
<p>Reviews:</p>
<ul>
<li>DSi: Guitar Rock Tour</li>
<li>X360 DLC: Fallout 3 &#8211; Mothership Zeta</li>
<li>DSi: Art Style Pictobits</li>
<li>PC: Tales of Monkey Island &#8211; The Siege of Spinner Cay</li>
<li>XBLA: Shadow Complex</li>
<li>X360: Batman Arkham Asylum</li>
<li>X360 Preview: Halo 3: ODST</li>
</ul>
<p>Thanks for listening, Please leave us a comment on the show or send us an e-mail at: feedback@rejectedgamer.com</p>
<p><a href="http://rejectedgamer.com/media/podcast/RGWiRsept0509.mp3">Direct Download (right click, save as)</a></p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/rejectedgamerpodcast/media.blubrry.com/weekinreview/media.blubrry.com/rejectedgamers/rejectedgamer.com/media/podcast/RGWiRsept0509.mp3" length="37335040" type="audio/mpeg" />
			<itunes:keywords>Batman,Bethesda,Bungie,Chair Entertainment,Eidos,Fallout 3,Halo,Halo 3,Lucas Arts,Microsoft Games Studio,Monkey Island,Nintendo</itunes:keywords>
		<itunes:subtitle>The Rejected Gamer crew return from a bout with technology issues. Between internet fails and audio files being a victim to some alien experiment, the show had to be put on hold for a few weeks, but we return in full force this week.</itunes:subtitle>
		<itunes:summary>The Rejected Gamer crew return from a bout with technology issues. Between internet fails and audio files being a victim to some alien experiment, the show had to be put on hold for a few weeks, but we return in full force this week. This week Jeff returns, only for a short bit, but joining Matt, Rob, and Mike, is a fellow new comer to the staff...another Mike. Have a listen to this week to find out what we&#039;ve been playing. Make sure to check out the reviews and leave us feedback.

Reviews:

	DSi: Guitar Rock Tour
	X360 DLC: Fallout 3 - Mothership Zeta
	DSi: Art Style Pictobits
	PC: Tales of Monkey Island - The Siege of Spinner Cay
	XBLA: Shadow Complex
	X360: Batman Arkham Asylum
	X360 Preview: Halo 3: ODST

Thanks for listening, Please leave us a comment on the show or send us an e-mail at: feedback@rejectedgamer.com

Direct Download (right click, save as)</itunes:summary>
		<itunes:author>RejectedGamer.com</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:17:47</itunes:duration>
	</item>
		<item>
		<title>XBLA Review: Shadow Complex</title>
		<link>http://rejectedgamer.com/2009/09/xbla-review-shadow-complex/</link>
		<comments>http://rejectedgamer.com/2009/09/xbla-review-shadow-complex/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 04:50:02 +0000</pubDate>
		<dc:creator>TXPaladin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Chair Entertainment]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Shadow]]></category>
		<category><![CDATA[Shadow Complex]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=4357</guid>
		<description><![CDATA[To say Shadow Complex is a lot of fun and a blast to play would be an understatement in my mind. What we truly have here from Chair Entertainment and Epic Games is one of the best Arcade titles ever to hit the Xbox Live Arcade. After playing just a fraction of this game, your&#8217;re going to be truly [...]]]></description>
			<content:encoded><![CDATA[<p>To say <em>Shadow Complex </em>is a lot of fun and a blast to play would be an understatement in my mind. What we truly have here from Chair Entertainment and Epic Games is one of the best Arcade titles ever to hit the Xbox Live Arcade. After playing just a fraction of this game, your&#8217;re going to be truly amazed at what they have created in this download able arcade game and at such a steal for only $15 at that.</p>
<p><strong><img class="size-full wp-image-3024 alignleft" title="ratingsymbol_t" src="http://rejectedgamer.com/wp-content/uploads/2009/06/ratingsymbol_t.gif" alt="ratingsymbol_t" width="60" height="89" />Developer:</strong> Chair Entertainment<br />
<strong>Publisher:</strong> Microsoft Game Studios<br />
<strong>Genre:</strong> Action<br />
<strong>Price:</strong> 1200 MSP ($15)</p>
<p><img class="aligncenter size-full wp-image-4199" title="shadowcomplex_screen01" src="http://rejectedgamer.com/wp-content/uploads/2009/08/shadowcomplex_screen01.jpg" alt="shadowcomplex_screen01" width="500" height="281" /></p>
<p>Having read Orson Scott Card&#8217;s <em>Empire</em> book, as the background for this games story, I&#8217;m thrilled with how well the game has turned out and I love the story arc that Peter David has created for the game based on the <em>Empire</em> book. The events in this game run parallel to that of <em>Empire</em> and they fit really well together. Now I don&#8217;t want to give away to much from the book or the games story here and will simply say that a Rogue group within the United States has brought us towards another Civil War and our Hero has suddenly found himself right in the middle of all of this.</p>
<p>Jason Flemming sets off to find his girlfriend while out on a hike and equipped with only a flash light in hand, he soon discovers a strange group of men are leading his girlfriend into a hidden mountain side facility. You quickly learn the game controls and how the features of the map work here in these first few levels, as you begin to explore the surrounging areas and make your way inside the facility. You also learn that the group who took your girlfriend, will do what ever it takes to stop you. While searching from room to room, you&#8217;ll discover that you need more than a flashlight in order to survive and soon begin to locate other items that might help you progress along.</p>
<p>The controls are laid out nicely and are fairly standard to most games and easy to understand. You move left, right, up and down with the left analog stick and then aim at various targets &amp; objects with the right analog stick. The right trigger is used for the primary firing of your weapons and the right bumper will fire any special weapons such as grenades. The left trigger allows you to crouch and will become your friend on the harder levels, as you look for cover and the left bumper turns on and off that trusted flashlight and clues you in on how to pass certain areas.</p>
<p>Now on to those button controls and starting off with the A button for jumping&#8230; lots of jumping from one place to another I&#8217;ll say. The B button is for any special actions you might need to perform and you&#8217;ll be prompted in most cases when to do so. The Y button reloads your weapons, unless you forget and the hero will auto load for you then. That leaves us with the X button for running to an from all sorts of danger and don&#8217;t forget to try some combos like sprinting towards a guard, followed by a nice jump and then landing on top with a finishing melee attack (X, A, B for those following along), all at the right time of course to be successful now.</p>
<p><img class="aligncenter size-full wp-image-4200" title="shadowcomplex_screen02" src="http://rejectedgamer.com/wp-content/uploads/2009/08/shadowcomplex_screen02.jpg" alt="shadowcomplex_screen02" width="500" height="281" /></p>
<p><em>Shadow Complex</em>is a 2.5 D side scroller and is visually stunning to see and explore; all of this in crisp 3D animation graphics and with great physics provided by the Unreal Engine. Some of my favorite levels have to be the ones with water involved and I&#8217;m thrilled, as well as other fans of <em>Undertow,</em> that Chair Entertainment has included a few of these with in the facility to experience. For the most part the game is perfect graphic wise and I only found a couple places where the AI fell into a wall as I took them down during game play, other than that the game was perfect from a visual stand point. </p>
<p>The sound effects, music and voice acting I think are really good in <em>Shadow Complex</em> and help with setting the mood to all of the action on the screen. From the firing of various weapons or explosive devices, you will have a nice experience in the sound department from <em>Shadow Complex. </em>Even the side elements of fire, water and electricity that you come in contact with will add to this whole audio experience and give you a enjoyable experience.</p>
<p> The cut scenes and voice acting portions are well done and add to the progression of the games story line, something I&#8217;ve always been pleased with by Chair Entertainment and their handling of cut scenes in <em>Undertow</em>. I also like their use of melee cut scenes for the various hand to hand combat attacks through out the game, so don&#8217;t always reach for your gun now.</p>
<p><img class="aligncenter size-full wp-image-4202" title="shadowcomplex_screen04" src="http://rejectedgamer.com/wp-content/uploads/2009/08/shadowcomplex_screen04.jpg" alt="shadowcomplex_screen04" width="500" height="281" /></p>
<p>In beating <em>Shadow Complex</em>, as far as the story line goes, it took me just a little over 10 hours on my first play through and it allowed me to explore about 79% of the map and find 42% of the items with in the game. This scored me 6 out of 12 Achievements once I completed my first run through the game. I started out playing on the Hard Core level (3 out of 4 difficulty levels) and found this to be very challenging and I could drop down a level or two in some of the harder portions if needed; a nice feature of this game, that can be done on the fly and at various times.</p>
<p>Finding items through the facility will help you power up and gain access to more areas and is key to your success. As you begin to level up it will become easier to aim and hit your targets and take them out. Leveling up in health and weapons is also a must when taking out some of the boss levels in <em>Shadow Complex</em> and your going to love these levels. The game is also a puzzle game as you try to come up with the best paths to take and find ways in to more areas.</p>
<p>The games playable area in <em>Shadow Complex</em> is a vast area made up of a variety of terrains to explore and as you progress into various areas they will become viewable on the games map screen. If I have any hang up in this game, its with some features of the game map. The game is not exactly scaled to a 1 square, 1 screen, here you are relationship. The problem is if your looking for a certain item in a square, it might not exactly be on the particular screen your located at. Sometimes you will need to climb up an over and around into different areas that appear to be a square over. So keep this in mind while your looking all around for certain items.</p>
<p>This game is filled with so many rooms and situations and each seems to build over and over as you dive deeper into the game. Most of the levels stick to the side scrolling theme, but the use of depth of field comes into play with AI in the background and it gives the game a totally different perspective at times. At least a few times you will locate a mounted gun and at this point the game will switch into a first person view as you lay waste to all of the opposing forces that are attacking you. </p>
<p>I tell you I really enjoyed the ending of <em>Shadow Complex</em>and how they wrapped stuff up in this game, even though it seemed to pop up all of a sudden and was perhaps a bit over the top in some aspects, but it was still a real blast to play. I feel that they have concluded this story arc and left plenty of room to bring back Jason for a sequel later on. If you hadn&#8217;t heard about it yet, Orson Scott Card is expected to release his second of three books in the <em>Empire</em> series this December, so perhaps we very well might see a <em>Shadow Complex 2 &amp; 3</em>.</p>
<p><img class="aligncenter size-full wp-image-4437" title="shadowcomplex_provground" src="http://rejectedgamer.com/wp-content/uploads/2009/08/shadowcomplex_provground.jpg" alt="shadowcomplex_provground" width="500" height="281" /></p>
<p>That&#8217;s not all, there is even more value and play with the Proving Grounds section and it extends the fun for this game well past the fairly long story line. I think you should wait and play these levels after beating the games story mode first. Some spoiler information and things could show up early if you don&#8217;t. This section is set up as more of  a training simulator of sorts with the levels designed in pretty much black, white, and shades of gray here. You have various speed challenges to complete from some standard training levels and then on to three sets of Challenge Packs, that have a total of seven levels to beat in order to move on to the next. You can play these over and over and work at earning higher medals in the Proving Grounds portion of <em>Shadow Complex</em>.</p>
<p>Checking out the Leaderboards area allows you to keep track of your progress and see how you stack up against your friends. Its also cool to see which friend is next on your list to bump off with the latest kill or bomba punt you perform as you play in the game or simply take a break between the action and check out the full leaderboards and see where all of your friends are stacking up at.</p>
<p><em>Shadow Complex </em>recieved lots of praise after it was announced at this past years E3 and it clear lives up to all of the hype. Fans of classic side scrollers like <em>Metroid</em> and <em>Castlevania </em>will love what this game has to offer on the Xbox 360. <em>Shadow Complex </em>is a game you will want to play over and over, from speed run mode and trying to get through with as few of the items or in completing other challenges and trying to hit every part of the map and gather 100% of the items, you will clearly enjoy this sure to be an instant hit from the Xbox Live Arcade. (A+)</p>
<p style="text-align: right;">Robert Owens</p>
]]></content:encoded>
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		<item>
		<title>Indie Games &#8211; I MAED A GAM3 W1TH Z0MB1ES!!!1</title>
		<link>http://rejectedgamer.com/2009/08/indie-games-i-maed-a-gam3-w1th-z0mb1es1/</link>
		<comments>http://rejectedgamer.com/2009/08/indie-games-i-maed-a-gam3-w1th-z0mb1es1/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 21:22:52 +0000</pubDate>
		<dc:creator>TXPaladin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[James Silva]]></category>
		<category><![CDATA[Jamezila]]></category>
		<category><![CDATA[Ska Studios]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=4242</guid>
		<description><![CDATA[Developer Jamezila and SKA Studios brings you one bargain of a shooter for any gamers that love taking on Zombies. You might remember James Silva and  the Dishwasher, the first winning game for the XNA Dream Build &#38; Play Challenge. That game went on later to be fully released on Xbox Live Arcade and we&#8217;ve now seen a few [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4318" title="indiegames_imagwz1nit" src="http://rejectedgamer.com/wp-content/uploads/2009/08/indiegames_imagwz1nit.jpg" alt="indiegames_imagwz1nit" width="101" height="121" />Developer Jamezila and SKA Studios brings you one bargain of a shooter for any gamers that love taking on Zombies. You might remember James Silva and  <em>the Dishwasher, </em>the first winning game for the XNA Dream Build &amp; Play Challenge. That game went on later to be fully released on Xbox Live Arcade and we&#8217;ve now seen a few other titles from James and Ska Studios.</p>
<p>James is back at it again now with <em>I MAED A GAM3 W1TH Z0MB1ES!!!1</em> and under the Indie Games section of Xbox Live now. I first learned about this title via Twitter and I wasn&#8217;t sure if it was real or not at first, but I&#8217;m glad that I went ahead and purchased this one.</p>
<p>I can tell you this as well, just skip the download demo all together for this game and go straight on to purchase this one right now. Its the best 80 pts that you&#8217;ll spend for a singal game and if your a fan of top down shooters &amp; dual analog stick games, then this game has it all, plus plenty of Zombies man and its only a $1.</p>
<p><strong>Developer: </strong>Jamezila<br />
<strong>Publisher:</strong> Ska Studios<br />
<strong>Genre:</strong> Top Down Shooter<br />
<strong>Price:</strong> 80 MS Points ($1)<br />
<strong>Rating:</strong> Unrated</p>
<p>The old school, block letter graphics that greet you first in this game will perhaps have you worried, but don&#8217;t be scared just yet. The game will soon launch with what appears to be a grassy field and a loan Zombie slayer on the screen, all ready for some action now and then the music will start to play. James said the lyrics for this game were created on the spur of the moment and I have to say its a fun little tune to listen to as you play through the game, as you start to fight to stay alive now. I think I&#8217;ve actually played this game so much that the tune is now stuck in my head, but I don&#8217;t mind that all.</p>
<p><img class="aligncenter size-full wp-image-4315" title="imgz_screen1" src="http://rejectedgamer.com/wp-content/uploads/2009/08/imgz_screen1.jpg" alt="imgz_screen1" width="530" height="271" /></p>
<p><img class="aligncenter size-full wp-image-4316" title="imgz_screen2" src="http://rejectedgamer.com/wp-content/uploads/2009/08/imgz_screen2.jpg" alt="imgz_screen2" width="530" height="262" /></p>
<p>You have the ability for up to 4 slayers to play locally if you like in this game, but I recommend that you make a go at this on your own for your first outing and see what this game really has to offer here, you can always add friends locally later on if you like. The pressure will slowly begin to mount as more and more of these Zombies arrive and soon you will be over whelmed with a flood of them.</p>
<p>As you work on clearing out the levels here, you will start to find various upgrades for your weapons of destruction like flame throwers, lasers, machine guns, rocket launchers, and many more. The game also gives you power ups of extra health and what appears to be protection shields of sorts. The only thing I think that is missing here is perhaps some online play with your friends and some leader boards for high scores, but that doesn&#8217;t take away from this fun little Indie Game at all.</p>
<p><img class="aligncenter size-full wp-image-4317" title="imgz_screen3" src="http://rejectedgamer.com/wp-content/uploads/2009/08/imgz_screen3.jpg" alt="imgz_screen3" width="530" height="265" /></p>
<p><img class="aligncenter size-full wp-image-4314" title="imgz_screen4" src="http://rejectedgamer.com/wp-content/uploads/2009/08/imgz_screen4.jpg" alt="imgz_screen4" width="532" height="274" /></p>
<p>I hope  <em>I MAED A GAM3 W1TH Z0MB1ES!!!1 </em>will<em> </em>really climb to the top of the charts here on Xbox Live and that Ska Studios will do really well with this one in conclusion. Its a highly addictive game to play over and over and it will have you working to beat your higher scores in no time. Trust me here and take a look under the Indie Games section and get this one, you will have a blast killing off these Zombies. <strong>(A+)</strong></p>
<p style="TEXT-ALIGN: right"><strong>- Robert Owens</strong></p>
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		<title>XBLA Review: Trials HD</title>
		<link>http://rejectedgamer.com/2009/08/xbla-review-trials-hd/</link>
		<comments>http://rejectedgamer.com/2009/08/xbla-review-trials-hd/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 02:23:14 +0000</pubDate>
		<dc:creator>Qualitybeats84</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Qualitybeats84]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[trials hd]]></category>

		<guid isPermaLink="false">http://rejectedgamer.com/?p=4290</guid>
		<description><![CDATA[This 2D side-scrolling, motocross obstacle course having, physics-based puzzle game may seem to be what all the “Fox” apparel wearing, moto-heads need for an XBLA title. While that statement is true, fans of physics-based puzzle games will most likely also have a blast playing through the obstacle courses that make up Trials HD. The challenge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rejectedgamer.com/wp-content/uploads/2009/08/001.jpg"><img class="aligncenter size-medium wp-image-4291" title="001" src="http://rejectedgamer.com/wp-content/uploads/2009/08/001-300x168.jpg" alt="001" width="300" height="168" /></a></p>
<p>This 2D side-scrolling, motocross obstacle course having, physics-based puzzle game may seem to be what all the “Fox” apparel wearing, moto-heads need for an XBLA title.  While that statement is true, fans of physics-based puzzle games will most likely also have a blast playing through the obstacle courses that make up Trials HD.  The challenge will have you addictively playing for hours on end, in attempt to set your name on the leaderboards of bad-asses that have actually completed each course.  Have you noticed I haven’t dropped the name “Excite Bike” yet?<br />
<strong><br />
Developer –</strong> RedLynx<br />
<strong>Publisher –</strong> Microsoft<br />
<strong>Genre –</strong> Puzzle<br />
<strong>Price –</strong> 1200 MSP ($15)</p>
<p><a href="http://rejectedgamer.com/wp-content/uploads/2009/06/rating_e.gif"><img class="alignnone size-full wp-image-2869" src="http://rejectedgamer.com/wp-content/uploads/2009/06/rating_e.gif" alt="rating_e" width="32" height="48" /></a></p>
<p>Getting through the series of obstacle courses and tournaments is your only objective in Trials, and though it sounds easy – in later stages, it’s not.  The in-game physics make every single moment of Trials completely unpredictable without practice.  Slightly more lean, or throttle, while on the dirt-bike usually results in landing off-balance, landing farther than your target area, flipping the bike, or every other variable that comes with the mastering of a motocross precision art.  It’s easy to get on a 125cc and move forward, but getting over the obstacles ahead takes a little more mastering.</p>
<p>Within minutes of playing Trials HD, players are easily hooked by the “weighted” control of the bikes, and the entertainingly easy starter courses – but sooner than later the learning curve kicks in and the “truly determined” will remain to test their skills of climbing 70 foot inclines and jumping 30 foot gaps with no kicker.</p>
<p><a href="http://rejectedgamer.com/wp-content/uploads/2009/08/002.jpg"><img class="aligncenter size-medium wp-image-4292" title="002" src="http://rejectedgamer.com/wp-content/uploads/2009/08/002-300x168.jpg" alt="002" width="300" height="168" /></a></p>
<p>Beside the standard obstacle course fair in THD, there is also a stunt mode which pits you against the leaderboard in various stunt scenarios like riding your bike in a cage-ball, testing your skill in flipping your bike without crashing, and “ski-like” long jumps.  While these stunts sound a little mundane, the constant leaderboard pop-ups seem to help glue the controller to your hands in hope of taking a top spot.</p>
<p>Even after endless hours of Trials HD, the obstacle course editor loops endless replay ability to this title – sorta.  A course editor of its caliber can really keep a title like THD alive, but unfortunately sharing custom courses with the world can only be done through your friends list, resulting in a lack of downloadable courses.  I’m hoping for an update to make the custom course sharing more of a “community-thing”…but who knows?</p>
<p><a href="http://rejectedgamer.com/wp-content/uploads/2009/08/003.jpg"><img class="aligncenter size-medium wp-image-4295" title="003" src="http://rejectedgamer.com/wp-content/uploads/2009/08/003-300x168.jpg" alt="003" width="300" height="168" /></a></p>
<p>Explosions, back-flips, and a ton of “rag-doll” hilarious-ness added to the “crack-like” addictive gameplay that composes Trials HD &#8211; alone is worth its price-tag.  The challenge of “gold medal-ing”, topping the leaderboards, and finishing every course will give any player a great 12+ hours of gameplay – and then there is the map editor.  At first glance, one would think Trials HD is a next-gen “Excite Bike” – but it’s some much better than that.  Trials FTW! <strong>(A)</strong></p>
<p style="text-align: right;"><strong>- Jeffrey d<br />
</strong></p>
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